| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Echo Mande
42
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Posted - 2013.07.15 13:43:00 -
[1] - Quote
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units.
Keyword: Industry; PI |

Echo Mande
42
|
Posted - 2013.07.15 13:43:00 -
[2] - Quote
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Industry; PI |

Echo Mande
42
|
Posted - 2013.07.15 13:43:00 -
[3] - Quote
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI |

Echo Mande
49
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Posted - 2013.07.16 14:32:00 -
[4] - Quote
Suggestion: Give sentry drones limited mobility. Allow Sentries to move and follow ships at up to 150 m/s. Sentries should not have MWD and should be able to fire while moving. Tags: Drones. |

Echo Mande
53
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Posted - 2013.07.17 15:46:00 -
[5] - Quote
Suggestion: A build level check should be made by the launcher between user authentication and client start. If this fails the client should be patched before starting client. Note: This currently is not done and if the launcher has been kept open over downtime (or not closed before system hibernation/sleep which happens over downtime) the user can log in, not get a level check and run into the old-style patcher which no longer seems to work. Keywords: UI, launcher |

Echo Mande
55
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Posted - 2013.07.19 01:54:00 -
[6] - Quote
Suggestion: allow players to see kills within a war report with the kill viewer as well as with copy/paste Keywords: UI |

Echo Mande
56
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Posted - 2013.07.19 22:45:00 -
[7] - Quote
Suggestion: Allow people to jump to cyno beacons based on standings to the beacon's owner corp. Keyword: 0.0, cyno, mobility |

Echo Mande
56
|
Posted - 2013.07.19 22:47:00 -
[8] - Quote
Suggestion: Fix mining foreman mindlink drop rate. Info: 2B for an implant is a bit ridiculous. Keyword: Implant, mission drop |

Echo Mande
59
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Posted - 2013.07.21 21:39:00 -
[9] - Quote
Suggestion: Allow scripts to alter doomsday weapons' effects. Have scripts for medium range (40K) semi-survivable antisubcap AOE (supersmartbomb) and current weapon (death ray) Keywords: Doomsday Note: Oldschool doomsday AOE was overkill; this should be more survivable and balanced given the penalties that now apply to doomsday usage. |

Echo Mande
59
|
Posted - 2013.07.21 22:24:00 -
[10] - Quote
Suggestion: show which corp wallet orders are tied to on 'my wallet/orders' screen. |
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